Supercross Circuit is more an exercise in licensing than a polished game. All the pro
bikers you'd want are there… I guess.
The controls feel like you're floating. Turning is far too EASY, believe it or not. Turning
is so fast, you become disoriented. The sounds of the bike are annoying, like buzzing
bees. Real bikes are more high-pitched.
The tracks in this game are taken from real-life. I have actually been to Budds Creek,
which has changed since the game's development. I am impressed by the effort to re-
create these tracks, but the game has a long way to go before capturing the feeling of
being there.
I'm giving the game a D mostly because of control, and also because of the lame
create-a-track mode. This is no Jeremy McGrath. It's pathetic. I still can't believe that
the best create-a-track modes exist in Penny Racers and Jeremy McGrath, which is a
year old.
Many camera options are available, including over-the-shoulder and handlebar points of
view, but I wish racing games would start switching camera angles for you at key points
to create dramatic moments.
Stunts are fairly easy, thank goodness. Just press L2 or R2, plus any directional button.
Fans of this sport will enjoy this game immensely, but otherwise I'd wait for something
better. Right now, only Jeremy McGrath interests me.
EA's Supercross 2000 does not have a track editor or a helmet design feature. Local
tracks like Budds Creek are also not included.
Racers include Doug Henry, Mike LaRocco, John Dowd, Larry Ward, Ezra Lusk, Casey
Johnson, Sebastien Tortelli, Greg Albertyn, Jimmy Button, Ryan Hughes, Tim Ferry,
Steve Lamson, Kevin Windham, and Mickael Pichon.
Tracks include the Metrodome, Pontiac Silverdome, Sam Boyd Stadium, Red Bud,
Steel City, and Glen One.