Based on the old Hanna-Barbera Saturday morning cartoon favorite,
the live-action "Scooby-Doo" faithfully recreates its source material
but, in Warner Brothers' single-minded quest to please younger children
and make as much money as possible, has gutted James Gunn's reportedly
more irreverent and chance-taking original screenplay. The finished
product screams of frantic last-minute editing, making this marginally
diverting, PG-rated, 87-minute concoction feel rushed and empty.
After a prologue that introduces Mystery Machine kids Shaggy (Matthew
Lillard), Daphne (Sarah Michelle Gellar), Fred (Freddie Prinze Jr.),
and Velma (Linda Cardellini) solving their latest crime, only to break
up after Fred once again takes all of the credit, the story switches
forward in time two years. Shaggy and his faithful, talking dog, Scooby-Doo
(voiced by Scott Innes), are invited to travel to Spooky Island, an
amusement park where its partying, heavily teenaged customers are
all mysteriously leaving as emotionless zombies. While at the airport,
they reunite at the with their old friends. Daphne, fed up with just
being the damsel-in-distress, is determined to solve the case herself
this time, while Velma, also tired of constantly being pushed into
the background, longs for her moment in the spotlight. Once there,
however, they find that four heads (and a very smart pup) are better
than one when it comes to cracking any big mystery.
The motion picture the actors and director, Raja Gosnell (2000's "Big
Momma's House"), set out to make has been widely noted as not being
the one that has ended up onscreen. Clever allusions to Shaggy's stoner
ways, Velma's questionable sexual orientation, and Daphne and Fred's
steamy romance have all but been completely stripped out of what is
now a lame family film that takes no chances nor goes out of its way
to be even slightly imaginative.
At the very least, the majority of the foursome have their well-known
characters down pat. The usually unctuous Matthew Lillard (2001's
"Thirteen Ghosts") has finally found a role he was born to play. His
Shaggy, from his appearance to the squealing voice, is such an absolute
dead-ringer for his animated counterpart that it's almost eerie. Likewise,
Linda Cardellini (2001's "Legally Blonde") is the perfect choice to
play the book-smart, eternally turtlenecked Velma, and Sarah Michelle
Gellar (1999's "Cruel Intentions") has some fun skewering her "Buffy"-style
toughness as Daphne. The weak link, as usual, is Freddie Prinze Jr.
(2001's "Summer Catch"), although it isn't entirely his fault this
time. Fred is, by far, the most underwritten and bland of the group,
so it doesn't help that the casting director went with someone as
equally vapid to play him. As for the new CGI'd Scooby-Doo, it is
obvious every step of the way that he is a computer image, although
his friendship with Shaggy still manages to be endearing.
If the actors are good for the most part, as a group they are never
believable as friends. Since every scene is related directly to the
mystery, and the pacing never quits, no time is spent developing these
characters as either individuals or people who even really share a
strong bond. Precious few moments in which they are allowed to simply
communicate with each other as people sneak into the proceedings.
The other missed opportunity comes in the form of the wasted production
design, by Bill Boes (1999's "Sleepy Hollow"). Along with art directors
Bill Booth, Donna Brown, Helen Gabrielle Gliniak, and Christian Wintter,
Spooky Island is a creatively robust and sparkling visual triumph,
but nothing is ever done to take advantage of its setting. Once Spooky
Island is established in a glorious long shot, we never again, or
rarely, see any of these rides and attractions again.
"Scooby-Doo" has its share of fun moments. A cameo by the excellent
music group Sugar Ray is a welcome surprise, and an action scene set
inside a haunted funhouse ride has an amiable amount of thrills. For
each of these passing glimpses at what "Scooby-Doo" could have been,
however, there are at least a dozen more stale ideas, including a
totally unfunny farting contest between Shaggy and Scooby-Doo that
comes out of nowhere. Such comedic blunders as this unveil the desperation
on the part of director Raja Gosnell, who has trouble making any of
it work. If "Scooby-Doo" is, indeed, a commercial success, let's hope
that the studio pays more attention to quality and creative freedom,
and spends less time worrying about dollar signs, before the sequel goes into production.
Copyright © 2002 Dustin Putman